The latest trick up the Necromancers' sleeves is a manipulation of the zombie infection that allowed skilled archers to retain their deadly accuracy in zombie form. The experiment rotted their flesh away, but as long they can still hold a bow and arrow, they will serve their sinister purpose to the bitter end. 

The zombie plague strips the infected of everything but their deepest habits, replacing everything else with the urge to kill. The necromancers are obviously trying to turn this to their advantage: playing with infection lead to the creation of Deadeye Walkers, grisly husks of previous bowmen and hunters. The experience rots their flesh away but allows them to keep their skill with bows.


Deadeye Walkers function like standard Walkers for most game purposes. Of course, the huge difference comes when they attack with their fearsome bows!

  • Actions: 1
  • Damage Inflicted: 1
  • Min. Damage to Destroy: 1
  • Experience provided: 1
  • Target Priority: 1
  • Special Rule: 
    • Deadeye Walkers attack whenever they activate while having a Line of Sight on one or more Survivors at range 0-3. When attacking they perform a standard zombie attack on the designated zone. If several zones are available, targets are chosen according to these priorities:
      1. The zone with the most Survivors
      2. The noisiest zone
      3. If all eligible zones have the same amount of Survivors & noise, players choose

Included items

  • 21x Deadeye Walker minatures (three different sculpts)
  • 6x Deadeye Walker Zombie Spawn cards
  • 1x Rules booklet