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Introduced in Zombicide: Green Horde, in the form of the Trebuchet, siege weapons allowed Players to kill zombies at a very long distance and help reach Quest objectives. Siege engines are not actors. In order to perform Siege Actions, one Survivor must use a variable amount of Actions.

Trebuchet

This siege weapon can hurl of payloads across great distances to strike against the undead invaders. Being extremely difficult to operate, it requires 3 actions to either move or to fire it against the enemy. However, the Trebuchet can fire at any zone in the game (even against the looming horde), without regard to distance or line of sight. Survivors can choose from 3 types of payloads, from scattershot to decimate Walkers, to a boulder that can outright kill Abominations!

Moving

  • Action cost: 3

The Survivor and the Trebuchet both move from a Zone to the next. This Action uses the standard Move Action rules but does not benefit from additional Skills and game effects related to Move Actions. A Trebuchet is destroyed whenever it is set in a Waterhole Zone. Remove its miniature.

Firing

  • Action cost: 3

The Survivor loads and fires the Trebuchet, aiming at a Zone at Range 2 or more (no Line of Sight is required). Firing a Trebuchet is not a Combat Action and does not benefit from Combat Action ­related game effects (Equipment or Skills) . Firing a Trebuchet does not produce Noise.

Ballista

Introduced in Zombicide: No Rest for the Wicked, the Ballista's piercing bolt is able to target several Zones in a straight line to wipe out loads of enemies. The Ballista can be moved or fired by spending only 2 actions.

Moving

  • Action cost: 3

Firing

  • Action cost: 3

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